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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

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Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

12.7 PATCH NOTES

Dear Escapers!
We are glad to present you the preliminary patch notes for the 0.12.7 patch!
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Added:
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• Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
• Added new scav boss - Sanitar.
A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
• New quests on Shoreline
• System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:
• Bots can pick up items now
• Improved AI behavior when they see bodies
• Bots now can pick up a second firearm from bodies
• AI now can greet each other or player scavs, showing their peaceful intentions
• Bots will eat\drink while in peaceful mode
• AI will perform a mag check when in peaceful mode
• Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
• Bots will sprint while patrolling if they consider the spot being dangerous
• AI will be able to storm the player as a group, if he’s holding position and attacking them
• AI will try to avoid dangerous places
---
New weapons:
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• FN GL40 Grenade launcher
• Mossberg 590A1 Shotgun
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New ammo:
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• .366 AP-M
• .45 ACP Hydr-Shock
• 9x19 mm QuakeMaker
• 9x19 mm 7N31
• .45 ACP Lasermatch FMJ
• .45 ACP AP
• 7.62x51 mm M993
• 40x46 мм M381 HE
• 40x46 мм M386 HE
• 40x46 мм M406 HE
• 40x46 мм M433 HEDP
• 40x46 мм M441 HE
• 40x46 мм M576 buckshot
---
Added new stimulants:
---
• 3-(b-TG)
• L1 (Noradrenaline)
• P22 (Specimen 22)
• AHF1-M
• Meldonin
• "Obdolbos" cocktail
• M.U.L.E
• Added an additional icon for the network connection status in case of high packet loss
• In the container slots window, the container tag is now displayed in the header
---
Iteration of improving and reworking the skill system:
---
New skill "Surgery"
• Reduces HP penalty for surgery
• Improved surgery speed
• (Elite) No HP penalty for the restored body part
• (Elite) Maximum increase in the speed of surgery
New skill "Aim drills"
• Increase of the aiming speed
• Decrease the volume of aiming
• (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
• (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
Rework of the “Strength” skill
• Increase all weight limits
• Increase the speed of the sprint
• Increase the jump height
• Increase the strength of the grenade throw
• Increase the strength of a melee attack
• (Elite) The weight does not take into account the weapons on the sling and on the back
• (Elite) Melee attack can be stronger than usual
Rework of the "Endurance" skill
• Increased feet stamina
• Reduced stamina consumption for jumping
• Increased holding breath time when ads
• Increased the speed of breath recovery
• (Elite) Maximum increase in breathing recovery rate
• (Elite) Breathing is no longer dependent on energy
• (Elite) Increased stamina reserve
Various fixes in old skills
• Added 5 HP to the health of “Chest” zone (from 80 to 85)
---
Optimization:
---
• Optimized the rendering of decals
• Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
• Optimized the performance of the game server
• Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
• Minor optimizations on the first shot or hit
• Optimization of hideout sounds
• Fixes of errors that could potentially lead to different freezes
---
Fixed:
---
• Iteration of fixes and corrections in UI
• Bug with the PostFX menu that remains on the screen after closing the settings
• Bug playing the sound of contusion if the sound is turned off in the settings
• Bug of jerky animation of shooting weapons in the Hideout shooting range
• The passage of raiders on the laboratory through the doors
• A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
• AS VAL with the handle adapter "Rotor 43" is now impossible to fold
• Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
• Bug with throwing away the magazine when reloading the weapon via the context menu
• Error 228 when receiving items from an expired email
• Formulas for calculating prices for items with its resource and its commissions
• After the reconnect, the equipment that was not searched become searched
• The sound of the visor on/off remained at one point, and does not follow the character
• Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
• Interface block if you go to the “Map” screen without a map
• Bug when the "Receive all" button opened only the first and last message with items
• Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
• Bug of not blocking an item after it was added to the merchant's sales table
• Cartridges from packs of cartridges found in raid now have the status " found in the raid”
• Error when studying items from the scav box
• Fixes in the flea Market
• The search will be updated if you delete and add an item to the wish list
• Loss of a player's nickname and rating from the offer line after applying filters
• The “search by item" option now resets the selected filters
• Bug displaying the loading spinner on top of the list of offers
• The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
• Bug when the merchant's avatar was flattened
• Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
• Horizontal scrollbar on the product sales screen
• Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
• Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
• Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets
• Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
• Bug when the build could have been built with the wrong mod that was not in the preset
• Weapon disassembly bug if you build the same preset twice with the same weapon
• Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
• Packs of items are no longer displayed in the purchase lists of preset mods
• The purchase lists of presets no longer display items the player's own offers
• Added an error about lack of space when purchasing preset mods
• Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout
• Various fixes in the bitcoin farm
• White authorization screen if you improve the pre-order version while in the hideout
• Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
• Calculation of fuel consumption time in the “Generator " zone
• Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone
• Various bugs in group chat
• Bugs with the discharge of weapons in the stash
• Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
• Visual bug for displaying a zero bonus in the base level zones in the Hideout
• Visual bug with the availability of time selection before the raid on the Laboratory screen
• A bug where the player could spawn outside the location
• Spamming error NullReferenceException: MuzzleManager
• An error that occurs every time after treatment or getting a fracture
• "Failed to create device file" error that occurs during client downtime
• Errors when assigning voice commands
• Spamming error when a large number of bots are active in the offline mode
• Various errors while loading in raid
• Various bugs and issues with Customs location
• Various bugs and improvements related to AI
• Fixed a bug when bots didn't follow a grenade throw with a voiceline
• Fixed a handful of bugs related to bots getting stuck
• Fixed a bug where a Gluhar would not react to a killed in the head ally
• Fixed a bug when bots tried to heal a blacked out body part
• Bots are now able to treat debuffs on blacked out body parts again
• Fixed a handful of bugs with bots knocking out doors
• Other AI related bug fixes and improvements
• Various localization fixes and improvements
• Other minor bugs and issues
---
Changed:
---
• Now it is possible to examine items from the construction requirements screen in the Hideout
• Added displaying the time before the bleeding effect disappears in the stash
• Now if you are not matched to the raid within 45 minutes, the search will be canceled
• Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
• Updated PPSH animation, hold, and new animations when entering and exiting a sprint
submitted by lordwerneo to EscapefromTarkov [link] [comments]

Patch .12.7 (Today 14:00 MSK) - Notes & Discussion

Edit: For those on New Reddit, we're trying out the "Event" style post, so you should see a start time listed above this post in your local timezone. It seems like it's a hour ahead for me, for whatever reason. Let me know if it works for you.
The installation of the patch has finished!
The installation of the patch has begun!
Regards to CptQ for this count-down timer for those not on new.reddit:
#Countdown Timer

Per the Official EFT Discord:

Tomorrow [The 27th], at 14.00 Moscow time we plan to start installation of the update 0.12.7. The game will be stopped. Installation of the update will take approximately 4 hours, but can be extended if necessary.
Twitter Post: https://twitter.com/bstategames/status/1287475159432081408
Check out the latest Raid Episode (#4): https://www.youtube.com/watch?v=2u8hkw2UTy4
Help our Wiki Editors out: https://old.reddit.com/EscapefromTarkov/comments/hyftjg/your_patchly_wiki_post/

FAQ:

Below are the patch notes for .12.7 :

___
Patch 0.12.7:
Added:
New ammo:
Added new stimulants:

Optimization:
Fixed:
Fixed in weapon presets
Fixed in the hideout
Changed:
submitted by Fwopp to EscapefromTarkov [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

Patch Notes Thread

Dear Escapers!
We are glad to present you the preliminary patch notes for the 0.12.7 patch!
Added:
• Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
• Added new scav boss - Sanitar.
A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
• New quests on Shoreline
• System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:
• Bots can pick up items now
• Improved AI behavior when they see bodies
• Bots now can pick up a second firearm from bodies
• AI now can greet each other or player scavs, showing their peaceful intentions
• Bots will eat\drink while in peaceful mode
• AI will perform a mag check when in peaceful mode
• Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
• Bots will sprint while patrolling if they consider the spot being dangerous
• AI will be able to storm the player as a group, if he’s holding position and attacking them
• AI will try to avoid dangerous places
New weapons:
• FN GL40 Grenade launcher
• Mossberg 590A1 Shotgun
New ammo:
• .366 AP-M
• .45 ACP Hydr-Shock
• 9x19 mm QuakeMaker
• 9x19 mm 7N31
• .45 ACP Lasermatch FMJ
• .45 ACP AP
• 7.62x51 mm M993
• 40x46 мм M381 HE
• 40x46 мм M386 HE
• 40x46 мм M406 HE
• 40x46 мм M433 HEDP
• 40x46 мм M441 HE
• 40x46 мм M576 buckshot
Added new stimulants:
• 3-(b-TG)
• L1 (Noradrenaline)
• P22 (Specimen 22)
• AHF1-M
• Meldonin
• "Obdolbos" cocktail
• M.U.L.E
• Added an additional icon for the network connection status in case of high packet loss
• In the container slots window, the container tag is now displayed in the header
Iteration of improving and reworking the skill system:
New skill "Surgery"
• Reduces HP penalty for surgery
• Improved surgery speed
• (Elite) No HP penalty for the restored body part
• (Elite) Maximum increase in the speed of surgery
New skill "Aim drills"
• Increase of the aiming speed
• Decrease the volume of aiming
• (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
• (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
Rework of the “Strength” skill
• Increase all weight limits
• Increase the speed of the sprint
• Increase the jump height
• Increase the strength of the grenade throw
• Increase the strength of a melee attack
• (Elite) The weight does not take into account the weapons on the sling and on the back
• (Elite) Melee attack can be stronger than usual
Rework of the "Endurance" skill
• Increased feet stamina
• Reduced stamina consumption for jumping
• Increased holding breath time when ads
• Increased the speed of breath recovery
• (Elite) Maximum increase in breathing recovery rate
• (Elite) Breathing is no longer dependent on energy
• (Elite) Increased stamina reserve
Various fixes in old skills
• Added 5 HP to the health of “Chest” zone (from 80 to 85)
Optimization:
• Optimized the rendering of decals
• Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
• Optimized the performance of the game server
• Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
• Minor optimizations on the first shot or hit
• Optimization of hideout sounds
• Fixes of errors that could potentially lead to different freezes
Fixed:
• Iteration of fixes and corrections in UI
• Bug with the PostFX menu that remains on the screen after closing the settings
• Bug playing the sound of contusion if the sound is turned off in the settings
• Bug of jerky animation of shooting weapons in the Hideout shooting range
• The passage of raiders on the laboratory through the doors
• A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
• AS VAL with the handle adapter "Rotor 43" is now impossible to fold
• Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
• Bug with throwing away the magazine when reloading the weapon via the context menu
• Error 228 when receiving items from an expired email
• Formulas for calculating prices for items with its resource and its commissions
• After the reconnect, the equipment that was not searched become searched
• The sound of the visor on/off remained at one point, and does not follow the character
• Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
• Interface block if you go to the “Map” screen without a map
• Bug when the "Receive all" button opened only the first and last message with items
• Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
• Bug of not blocking an item after it was added to the merchant's sales table
• Cartridges from packs of cartridges found in raid now have the status " found in the raid”
• Error when studying items from the scav box
• Fixes in the flea Market
• The search will be updated if you delete and add an item to the wish list
• Loss of a player's nickname and rating from the offer line after applying filters
• The “search by item" option now resets the selected filters
• Bug displaying the loading spinner on top of the list of offers
• The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
• Bug when the merchant's avatar was flattened
• Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
• Horizontal scrollbar on the product sales screen
• Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
• Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
• Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets
• Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
• Bug when the build could have been built with the wrong mod that was not in the preset
• Weapon disassembly bug if you build the same preset twice with the same weapon
• Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
• Packs of items are no longer displayed in the purchase lists of preset mods
• The purchase lists of presets no longer display items the player's own offers
• Added an error about lack of space when purchasing preset mods
• Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout
• Various fixes in the bitcoin farm
• White authorization screen if you improve the pre-order version while in the hideout
• Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
• Calculation of fuel consumption time in the “Generator " zone
• Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone
• Various bugs in group chat
• Bugs with the discharge of weapons in the stash
• Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
• Visual bug for displaying a zero bonus in the base level zones in the Hideout
• Visual bug with the availability of time selection before the raid on the Laboratory screen
• A bug where the player could spawn outside the location
• Spamming error NullReferenceException: MuzzleManager
• An error that occurs every time after treatment or getting a fracture
• "Failed to create device file" error that occurs during client downtime
• Errors when assigning voice commands
• Spamming error when a large number of bots are active in the offline mode
• Various errors while loading in raid
• Various bugs and issues with Customs location
• Various bugs and improvements related to AI
• Fixed a bug when bots didn't follow a grenade throw with a voiceline
• Fixed a handful of bugs related to bots getting stuck
• Fixed a bug where a Gluhar would not react to a killed in the head ally
• Fixed a bug when bots tried to heal a blacked out body part
• Bots are now able to treat debuffs on blacked out body parts again
• Fixed a handful of bugs with bots knocking out doors
• Other AI related bug fixes and improvements
• Various localization fixes and improvements
• Other minor bugs and issues
Changed:
• Now it is possible to examine items from the construction requirements screen in the Hideout
• Added displaying the time before the bleeding effect disappears in the stash
• Now if you are not matched to the raid within 45 minutes, the search will be canceled
• Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
• Updated PPSH animation, hold, and new animations when entering and exiting a sprint
submitted by MiNNOCENTWORKACCOUNT to TheScavLands [link] [comments]

The truth behind the hacking community

I will gradually add videos/gifs/pictures to support the points I'm making in this thread
Edit 1: Look at the boy go https://imgur.com/a/JT0lCPm
Edit 2: Instant New Account https://imgur.com/a/Fj9p4yX
Translation:
"Seller: Yes
Seller: Your subscription didn't expire yet
Guy: Nope, not in a week or so
Seller: Instant New Account
Guy: But I gotta add more time soon"
Edit 3: https://gfycat.com/tenderwearygroundbeetle
Footage of dude having fun in the lab (Yes, you get your account back when banned with this hack too)
Edit 4: https://www.youtube.com/watch?v=G0dNxlFVFeY&
Incase the gyfcat link doesn't work, still a video of a dude having fun in the lab
To get a couple of things out of the way.
Your anger only fuels me, so eat a fat one.
No, Nikita/BSG doesn't give a fly little rat's ass about hacking
No seriously, eat a fat one, you're the ones making ALL of this possible.
For starters, I'm an American living in Asia, and I've been working in the video game industry for a LONG time now, I've been in the pro league of legends scene in the Japanese LJL back then in 2015-2016, I've worked for MANY different companies in terms of localization (translation) among other things. (Yes, even indirectly with BSG and their Chinese partners such as streaming platforms and even, TikTok, or as the Chinese people call it, Douyin.)
So, let's get to hacking.
You're not getting rid of the hackers, period, there are many different ways to hack in this game/
You have your run of the mill, ESP, Speed-hack, Aimbot.
and of course, the legendary
A. Radar hack (Using a separate computer to connect to the gaming one, hijack and decode packets sent by the game server, and display ALL the game info including player locations, loots, and etc. onto the second computer screen, usually in the form of a map or radar) used by a lot of the streamers, which is literally undetected-able.
But here's the kicker, I've run the idea of a radar hack with my company's coders/IT people (Because I wanna make my own and sell it, what? eat a fat one), but it ALWAYS boiled down to the last question, without inside help, there's no way to decode the packets and actually know what info they contain.
I don't have concert proof showing how the hack makers manage to get those codes, so I won't make further points until I actually have them.
B. Speed-hack/Aimbot/ESP
To address these hacks, we can't ignore the big ass elephante in the room, Chinese people, Yes, there's a FUCK TON of Chinese hackers, and no, it's no bullshit cultural thing or spiritual shits, it's because there's a fuck ton of Chinese people, that's why.
There are a couple of different hacks you can get very easily in the Chinese market.
The cheap foreign hacks, made by dudes in the western world, cost usually around 50-100 USD/month to use, with virtually no customer support, the majority of the hackers are using these ones.
The "inside" (The makers claim they get the codes from BSG, which is why they can always make the hack work within seconds after each patch) hacks, usually made by Chinese makers, with FULL 24*7 customer support, tech support, cost 200-1000 USD/month to use, These ones are beautiful because they're ban proof, they provide built-in HWID spoofer, and if you're banned at any time using these hacks, the customer support will give you a brand new account no questions asked, yes, even EOD accounts.
The "custom-made" hacks, these ones always range from 1000usd/month plus, and have a limited "Slots", and these ones are almost NEVER banned, and when you are banned using these, just tell the customer support your account level, the stuff you have, within days, you'll be getting an account just like before.
C. The type of players (in the eyes of the hackers) of EFT
The regular players, the hackers usually call them livestock or just animals, they provide a steady source of gears and fun for the hackers.
The big boys (Dalao/大佬 in Chinese), these are the ones that use ALL the functions without hiding, and just straight-up murders dudes for fun.
The workshops/studios, these guys are the ones that just use speed-hacks to run shoreline/lab, take the good stuff, and 'nade themselves, they usually sell rubles on the Chinese market for around 1-2 USD per million
The bosses, these guys don't hack, they just hire 3 hardcore big boys, go to the lab, murders everyone, and just have a field day picking stuff up.
Regular hackers, just dudes that play the game with hacks, nothing big, but they usually try to hide it.
D. How a game of Tarkov ACTUALLY goes if you can see through the walls
70%+ of the games have at least a couple of hackers in them, the games usually start with the workshop speed-hackers rushing into where the valuable loots are, stuff them in their pants, and nade themselves or jump off the roof.
Then, regular hackers will sift through things such as prokills, bitcoins, thermals, and etc. if the loot isn't good enough, then the hackers will usually start picking off geared players to make a profit.
(Recording a couple of Lab/Shoreline videos as we speak)
E. Finally, WHY this is happening?
You people are the ones making this happen, whenever dudes get killed by hackers with suspicious shots, you're the ones rushing to BSG's defense with your
"The guy probably just knows the game better than you, this isn't one of those rushes into combat 'Casual' shooters, you gotta git gud"
or
"Hacking isn't that frequent in this game, this game isn't even mainstream"
Do you know why EFT is getting popular in China?
because streamers and streaming platforms are being paid to endorse the game just like blue hole did with Pubg in China, popular League of Legends streamers are paid millions to switch and promote, and the shitty vicious circle spins round and round.
It's not hard to get rid of hacks, put a speed detection + D/C mechanic, boom, speed hacks gone, put a death cam/report button (Something PUBG refuse to do until like its 2nd-3rd year), boom, you can tell if a hacker killed you, apply VAC/spectating? boom, wallhacks gone.
So if hacking is a thing you can't get rid of in a game, it's pretty much ALWAYS the company doesn't give a shit about it.
You can stop this at any time by simply stop spoiling BSG and take a stand for yourself, but well, some people enjoy dropping the soap for hackers on a regular basis to provide them with fun, I'm a lot of things, but kink shamer isn't one.
submitted by geosmoochieli to EscapefromTarkov [link] [comments]

Bizarre: Coronavirus and the Number 33

This is the updated list as of March 6, 2020.

Got this from here http://itnt.news/1608
submitted by tommymbargo to conspiracy [link] [comments]

What's Happening At Dash? | Continually Updated News & Announcements Thread

Welcome to dashpay!
If you are new to Dash, we encourage you to check out our wiki, where the Dash project is explained from the ground up with many links to valuable information resources. Also check out the menu bar on top and the sidebar to the right. We have very active Discord and Telegram channels where the community is happy to answer any and all newcomer questions.

Purpose of this post

This post is directed towards community members who wish to rapidly access information on current developments surrounding the Dash cryptocurrency.
Lately we've noticed how the pace of events picked up significantly within the Dash project due to many years of hard work coming together and pieces falling into place ("Evolution" is finally here. It's called Dash Platform). For the purpose of keeping these many pieces of information together, however, singular Reddit submissions are insufficient. Thus we decided to maintain a pinned thread collecting blog posts, interviews, articles, podcasts, videos & announcements. Check back regularly, as this thread will always feature the latest news around Dash, while also serving as a mid-term archive for important announcements and developments.
Journalists looking for news and contact opportunities wrt Dash, please bookmark:

Dash Press Room

"At Dash Press Room you will find the latest press releases, media materials and product updates on Dash - Digital Cash."

Dash Platform Video Series (formerly known as "Evolution") with Amanda B. Johnson

  1. Dash is Becoming a Cloud | Dash Platform #1
  2. What is Dash Drive? | Dash Platform #2
  3. What is Dash's Decentralized API? (DAPI) | Dash Platform #3
  4. Usernames & Dash Platform Name Service (DPNS) | Dash Platform #4

Dash Core Group News

(last updated: Oct 9th, 2020)

Dash Insights with Mark Mason & Dash Talk with Amanda B. Johnson

(last updated: Oct 9th, 2020)

Development news

(last updated: Oct 9th, 2020)

Adoption, Partnership, Business Development, General News

(last updated: Oct 3rd, 2020)
submitted by Basilpop to dashpay [link] [comments]

Mockingbird X.0

Imagine if there was one desk that all stories could cross so that, at 4am, a media plan could be decided upon and disseminated where all news outlets coordinated to set the goalposts of debate and hyper focused on specific issues to drive a narrative to control how you vote and how you spend money; where Internet shills were given marching orders in tandem to what was shown on television, printed in newspapers and spread throughout articles on the World Wide Web.
https://i.imgur.com/Elnci0M.png
In the past, we had Operation Mockingbird, where the program was supremely confident that it could control stories around the world, even in instructions to cover up any story about a possible “Yeti” sighting, should it turn out they were real.
https://i.imgur.com/121LXqy.png
If, in 1959, the government was confident in its ability to control a story about a Yeti, then what is their level of confidence in controlling stories, today?
https://i.imgur.com/jQFVYew.png
https://i.imgur.com/ZKMYGJj.png
In fact, we have a recent example of a situation similar to the Yeti. When Bill Clinton and Loretta Lynch met on the TARMAC to spike the Hillary email investigation, the FBI was so confident it wasn’t them, that their entire focus was finding the leaker, starting with searching within the local PD. We have documentation that demonstrates the state of mind of the confidence the upper levels of the FBI have when dealing with the media.
https://i.imgur.com/IbjDOkI.png
https://i.imgur.com/NH86ozU.png
The marriage between mainstream media and government is a literal one and this arrangement is perfectly legal.
https://i.imgur.com/OAd4vpf.png
But, this problem extends far beyond politics; the private sector, the scientific community, even advice forums are shilled heavily. People are paid to cause anxiety, recommend people break up and otherwise sow depression and nervousness. This is due to a correlating force that employs “systems psychodynamics”, focusing on “tension centered” strategies to create “organizational paradoxes” by targeting people’s basic assumptions about the world around them to create division and provide distraction.
https://i.imgur.com/6OEWYFN.png
https://i.imgur.com/iG4sdD4.png
https://i.imgur.com/e89Rx6B.png
https://i.imgur.com/uotm9Cg.png
https://i.imgur.com/74wt9tD.png
In this day and age, it is even easier to manage these concepts and push a controlled narrative from a central figure than it has ever been. Allen & Co is a “boutique investment firm” that managed the merger between Disney and Fox and operates as an overseeing force for nearly all media and Internet shill armies, while having it’s fingers in sports, social media, video games, health insurance, etc.
https://i.imgur.com/zlpBh3c.png
https://i.imgur.com/e5ZvFFJ.png
Former director of the CIA and Paul Brennan’s former superior George Tenet, holds the reigns of Allen & Co. The cast of characters involves a lot of the usual suspects.
https://i.imgur.com/3OlrX7G.png
In 1973, Allen & Company bought a stake in Columbia Pictures. When the business was sold in 1982 to Coca-Cola, it netted a significant profit. Since then, Herbert Allen, Jr. has had a place on Coca-Cola's board of directors.
Since its founding in 1982, the Allen & Company Sun Valley Conference has regularly drawn high-profile attendees such as Bill Gates, Warren Buffett, Rupert Murdoch, Barry Diller, Michael Eisner, Oprah Winfrey, Robert Johnson, Andy Grove, Richard Parsons, and Donald Keough.
Allen & Co. was one of ten underwriters for the Google initial public offering in 2004. In 2007, Allen was sole advisor to Activision in its $18 billion merger with Vivendi Games. In 2011, the New York Mets hired Allen & Co. to sell a minority stake of the team. That deal later fell apart. In November 2013, Allen & Co. was one of seven underwriters on the initial public offering of Twitter. Allen & Co. was the adviser of Facebook in its $19 billion acquisition of WhatsApp in February 2014.
In 2015, Allen & Co. was the advisor to Time Warner in its $80 billion 2015 merger with Charter Communications, AOL in its acquisition by Verizon, Centene Corporation in its $6.8 billion acquisition of Health Net, and eBay in its separation from PayPal.
In 2016, Allen & Co was the lead advisor to Time Warner in its $108 billion acquisition by AT&T, LinkedIn for its merger talks with Microsoft, Walmart in its $3.3 billion purchase of Jet.com, and Verizon in its $4.8 billion acquisition of Yahoo!. In 2017, Allen & Co. was the advisor to Chewy.com in PetSmart’s $3.35 billion purchase of the online retailer.
Allen & Co throws the Sun Valley Conference every year where you get a glimpse of who sows up. Harvey Weinstein, though a past visitor, was not invited last year.
https://en.wikipedia.org/wiki/Allen_%26_Company_Sun_Valley_Conference
Previous conference guests have included Bill and Melinda Gates, Warren and Susan Buffett, Tony Blair, Google founders Larry Page and Sergey Brin, Allen alumnus and former Philippine Senator Mar Roxas, Google Chairman Eric Schmidt, Quicken Loans Founder & Chairman Dan Gilbert, Yahoo! co-founder Jerry Yang, financier George Soros, Facebook founder Mark Zuckerberg, Media Mogul Rupert Murdoch, eBay CEO Meg Whitman, BET founder Robert Johnson, Time Warner Chairman Richard Parsons, Nike founder and chairman Phil Knight, Dell founder and CEO Michael Dell, NBA player LeBron James, Professor and Entrepreneur Sebastian Thrun, Governor Chris Christie, entertainer Dan Chandler, Katharine Graham of The Washington Post, Diane Sawyer, InterActiveCorp Chairman Barry Diller, Linkedin co-founder Reid Hoffman, entrepreneur Wences Casares, EXOR and FCA Chairman John Elkann, Sandro Salsano from Salsano Group, and Washington Post CEO Donald E. Graham, Ivanka Trump and Jared Kushner, and Oprah Winfrey.
https://i.imgur.com/VZ0OtFa.png
George Tenet, with the reigns of Allen & Co in his hands, is able to single-handedly steer the entire Mockingbird apparatus from cable television to video games to Internet shills from a singular location determining the spectrum of allowable debate. Not only are they able to target people’s conscious psychology, they can target people’s endocrine systems with food and pornography; where people are unaware, on a conscious level, of how their moods and behavior are being manipulated.
https://i.imgur.com/mA3MzTB.png
"The problem with George Tenet is that he doesn't seem to care to get his facts straight. He is not meticulous. He is willing to make up stories that suit his purposes and to suppress information that does not."
"Sadly but fittingly, 'At the Center of the Storm' is likely to remind us that sometimes what lies at the center of a storm is a deafening silence."
https://i.imgur.com/YHMJnnP.png
Tenet joined President-elect Bill Clinton's national security transition team in November 1992. Clinton appointed Tenet Senior Director for Intelligence Programs at the National Security Council, where he served from 1993 to 1995. Tenet was appointed Deputy Director of Central Intelligence in July 1995. Tenet held the position as the DCI from July 1997 to July 2004. Citing "personal reasons," Tenet submitted his resignation to President Bush on June 3, 2004. Tenet said his resignation "was a personal decision and had only one basis—in fact, the well-being of my wonderful family—nothing more and nothing less. In February 2008, he became a managing director at investment bank Allen & Company.
https://i.imgur.com/JnGHqOS.png
We have the documentation that demonstrates what these people could possibly be doing with all of these tools of manipulation at their fingertips.
The term for it is “covert political action” for which all media put before your eyes is used to serve as a veneer… a reality TV show facade of a darker modus operandum.
https://i.imgur.com/vZC4D29.png
https://www.cia.gov/library/center-for-the-study-of-intelligence/kent-csi/vol36no3/html/v36i3a05p_0001.htm
It is now clear that we are facing an implacable enemy whose avowed objective is world domination by whatever means and at whatever costs. There are no rules in such a game. Hitherto acceptable norms of human conduct do not apply. If the US is to survive, longstanding American concepts of "fair play" must be reconsidered. We must develop effective espionage and counterespionage services and must learn to subvert, sabotage and destroy our enemies by more clever, more sophisticated means than those used against us. It may become necessary that the American people be made acquainted with, understand and support this fundamentally repugnant philosophy.
http://www.nbcnews.com/id/3340677/t/cia-operatives-shadowy-war-force/
Intelligence historian Jeffrey T. Richelson says the S.A. has covered a variety of missions. The group, which recently was reorganized, has had about 200 officers, divided among several groups: the Special Operations Group; the Foreign Training Group, which trains foreign police and intelligence officers; the Propaganda and Political Action Group, which handles disinformation; the Computer Operations Group, which handles information warfare; and the Proprietary Management Staff, which manages whatever companies the CIA sets up as covers for the S.A.
Scientology as a CIA Political Action Group – “It is a continuing arrangement…”: https://mikemcclaughry.wordpress.com/2015/08/25/scientology-as-a-cia-political-action-group-it-is-a-continuing-arrangement/
…Those operations we inaugurated in the years 1955-7 are still secret, but, for present purposes, I can say all that’s worth saying about them in a few sentences – after, that is, I offer these few words of wisdom. The ‘perfect’ political action operation is, by definition, uneventful. Nothing ‘happens’ in it. It is a continuing arrangement, neither a process nor a series of actions proceeding at a starting point and ending with a conclusion.
CIA FBI NSA Personnel Active in Scientology: https://i.imgur.com/acu2Eti.png
When you consider the number of forces that can be contained within a single “political action group” in the form on a “boutique investment firm,” where all sides of political arguments are predetermined by a selected group of actors who have been planted, compromised or leveraged in some way in order to control the way they spin their message.
https://i.imgur.com/tU4MD4S.png
The evidence of this coordinated effort is overwhelming and the “consensus” that you see on TV, in sports, in Hollywood, in the news and on the Internet is fabricated.
Under the guise of a fake account a posting is made which looks legitimate and is towards the truth is made - but the critical point is that it has a VERY WEAK PREMISE without substantive proof to back the posting. Once this is done then under alternative fake accounts a very strong position in your favour is slowly introduced over the life of the posting. It is IMPERATIVE that both sides are initially presented, so the uninformed reader cannot determine which side is the truth. As postings and replies are made the stronger 'evidence' or disinformation in your favour is slowly 'seeded in.'
Thus the uninformed reader will most likely develop the same position as you, and if their position is against you their opposition to your posting will be most likely dropped. However in some cases where the forum members are highly educated and can counter your disinformation with real facts and linked postings, you can then 'abort' the consensus cracking by initiating a 'forum slide.'
When you find yourself feeling like common sense and common courtesy aren’t as common as they ought to be, it is because there is a massive psychological operation controlled from the top down to ensure that as many people as possible are caught in a “tension based” mental loop that is inflicted on them by people acting with purpose to achieve goals that are not in the interest of the general population, but a method of operating in secret and corrupt manner without consequences.
Notice that Jeffrey Katzenberg, of Disney, who is intertwined with Allen & Co funds the Young Turks. He is the perfect example of the relationship between media and politics.
Katzenberg has also been involved in politics. With his active support of Hillary Clinton and Barack Obama, he was called "one of Hollywood's premier political kingmakers and one of the Democratic Party's top national fundraisers."
With cash from Jeffrey Katzenberg, The Young Turks looks to grow paid subscribers:
https://digiday.com/media/with-cash-from-katzenberg-the-young-turks-look-to-grow-paid-subscribers/
Last week, former DreamWorks Animation CEO Jeffrey Katzenberg’s new mobile entertainment company WndrCo was part of a $20 million funding round in TYT Network, which oversees 30 news and commentary shows covering politics, pop culture, sports and more. This includes the flagship “The Young Turks” program that streams live on YouTube every day. Other investors in the round included venture capital firms Greycroft Partners, E.ventures and 3L Capital, which led the round. This brings total funding for Young Turks to $24 million.
How Hollywood's Political Donors Are Changing Strategies for the Trump Era:
https://www.hollywoodreporter.com/features/hollywood-political-donors-are-changing-strategy-post-trump-1150545
Hollywood activism long has been depicted as a club controlled by a handful of powerful white men: Katzenberg, Spielberg, Lear, David Geffen, Haim Saban and Bob Iger are the names most often mentioned. But a new generation of power brokers is ascendant, including J.J. Abrams and his wife, Katie McGrath, cited for their personal donations and bundling skills; Shonda Rhimes, who held a get-out-the-vote rally at USC's Galen Center on Sept. 28 that drew 10,000 people; CAA's Darnell Strom, who has hosted events for Nevada congresswoman Jacky Rosen and Arizona congresswoman Kyrsten Sinema; and former Spotify executive Troy Carter, who held three fundraisers for Maryland gubernatorial candidate Ben Jealous (Carter also was a fundraiser for President Obama).
Soros Group Buys Viacom's DreamWorks Film Library:
https://www.forbes.com/2006/03/17/soros-viacom-dreamworks-cx_gl_0317autofacescan11.html#541a895f1f22
Viacom, after splitting off from Les Moonves Les Moonves ' CBS , still holds Paramount Pictures, and that movie studio in December agreed to acquire DreamWorks SKG, the creative shop founded by the Hollywood triumvirate of Steven Spielberg, David Geffen and Jeffrey Katzenberg (a former exec at The Walt Disney Co.). DreamWorks Animation had been spun off into a separate company.
Now it's time for Freston to make back some money--and who better to do a little business with than George Soros? The billionaire financier leads a consortium of Soros Strategic Partners LP and Dune Entertainment II LLC, which together are buying the DreamWorks library--a collection of 59 flicks, including Saving Private Ryan, Gladiator, and American Beauty.
The money you spend on media and junk food and in taxes goes to these groups who then decide how best to market at you so that they decide how you vote by creating a fake consensus to trick into thinking that you want something other than what is best for you; but will inevitably result in more money being funneled to the top, creating further separation between the super rich and the average person. The goal will be to assert creeping authoritarianism by generating outrage against policies and issues they hate. Part of manipulating your basic assumptions is also to use schadenfreude (think canned laughter on TV) against characters who support the cause that might actually do you the most good (which reaffirms and strengthens your confirmation biased along predetermined political lines).
https://i.imgur.com/PW1cRtj.png
We have a population being taught to hate socialism and love capitalism when the truth is no country is practicing either. These terms are merely disguises for political oligarchies where the collection of wealth is less about getting themselves rich and more about keeping everyone else poor.
What can you guess about the world around you if it turned out that every consensus that was forced on you was fake?
How much money would it take to make it look like 51% of the Internet believed in completely idiotic ideas? Combine shill operations with automation and AI’s, and the cost becomes a good investment relative to the return when measured in political power.
Even the people who are well intentioned and very vocal do not have to consciously be aware that they are working for a political action group. A covert political group will always prefer an unwitting tool to help push their agenda, so that they can remain in the shadows.
FDA Admonishes Drug Maker Over Kim Kardashian Instagram Endorsement https://www.forbes.com/sites/davidkroll/2015/08/11/fda-spanks-drug-maker-over-kim-kardashian-instagram-endorsement/#25174a29587b
The OSS files offer details about other agents than famous chef, Julia Child; including Supreme Court Justice Arthur Goldberg, major league catcher Moe Berg, historian Arthur Schlesinger Jr., and actor Sterling Hayden. http://www.nbcnews.com/id/26186498/ns/us_news-security/t/julia-child-cooked-double-life-spy/
USA Today: Businesses and organizations may refer to it as a tool for competitive advantage and marketing; but make no mistake http://archive.is/37tK3
Shareblue accounts caught in /politics posting links to Shareblue without disclosing their affiliation http://archive.is/7HAkr
Psy Group developed elaborate information operations for commercial clients and political candidates around the world http://archive.is/BBblQ
Top mod of /Mechanical_Gifs tries to sell subreddit on ebay for 999.00 dollars. http://archive.is/kU1Ly
Shill posts picture of a dog in a hammock with the brand clearly visible without indicating that it's an ad in the title of the post http://archive.is/Mfdk9
Arstechnica: GCHQs menu of tools spreads disinformation across Internet- “Effects capabilities” allow analysts to twist truth subtly or spam relentlessly. http://arstechnica.com/security/2014/07/ghcqs-chinese-menu-of-tools-spread-disinformation-across-internet/
Samsung Electronics Fined for Fake Online Comments http://bits.blogs.nytimes.com/2013/10/24/samsung-electronics-fined-for-fake-online-comments/?_r=0
Discover Magazine: Researchers Uncover Twitter Bot Army That’s 350 http://blogs.discovermagazine.com/d-brief/2017/01/20/twitter-bot-army/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A%20DiscoverTechnology%20%28Discover%20Technology%29#.WIMl-oiLTnA
Times of Israel - The internet: Israel’s new PR battlefield http://blogs.timesofisrael.com/the-rise-of-digital-diplomacy-could-be-changing-israels-media-image/
Time: Social Media Manipulation? When “Indie” Bloggers and Businesses Get Cozy http://business.time.com/2013/04/22/social-media-manipulation-when-indie-bloggers-and-businesses-get-cozy/
Content-Driven Detection of Campaigns in Social Media [PDF] http://faculty.cs.tamu.edu/caverlee/pubs/lee11cikm.pdf
the law preventing them from using this in America was repealed http://foreignpolicy.com/2013/07/14/u-s-repeals-propaganda-ban-spreads-government-made-news-to-americans/
Redditor who works for a potato mailing company admits to being a shill. He shows off his 27 thousand dollars he made in /pics
http://i.imgur.com/CcTHwdS.png
Screenshot of post since it was removed. http://i.imgur.com/k9g0WF8.png
Just thought I'd contribute to this thread http://imgur.com/OpSos4u
CNN: A PR firm has revealed that it is behind two blogs that previously appeared to be created by independent supporters of Wal-Mart. The blogs Working Families for Wal-mart and subsidiary site Paid Critics are written by 3 employees of PR firm Edelman http://money.cnn.com/2006/10/20/news/companies/walmart_blogs/index.htm
Vice: Your Government Wants to Militarize Social Media to Influence Your Beliefs http://motherboard.vice.com/read/your-government-wants-to-militarize-social-media-to-influence-your-beliefs
BBC News: China's Internet spin doctors http://news.bbc.co.uk/2/hi/7783640.stm
BBC News: US plans to 'fight the net' revealed http://news.bbc.co.uk/2/hi/americas/4655196.stm
Wall Street Journal: Turkey's Government Forms 6 http://online.wsj.com/news/articles/SB10001424127887323527004579079151479634742?mg=reno64-wsj&url=http%3A%2F%2Fonline.wsj.com%2Farticle%2FSB10001424127887323527004579079151479634742.html
Fake product reviews may be pervasive http://phys.org/news/2013-07-fake-product-pervasive.html#nRlv
USA Today: The co-owner of a major Pentagon propaganda contractor publicly admitted that he was behind a series of websites used in an attempt to discredit two USA TODAY journalists who had reported on the contractor. http://usatoday30.usatoday.com/news/military/story/2012-05-24/Leonie-usa-today-propaganda-pentagon/55190450/1
ADWEEK: Marketing on Reddit Is Scary http://www.adweek.com/news/technology/marketing-reddit-scary-these-success-stories-show-big-potential-168278
BBC- How online chatbots are already tricking you- Intelligent machines that can pass for humans have long been dreamed of http://www.bbc.com/future/story/20140609-how-online-bots-are-tricking-you
BBC news: Amazon targets 1 http://www.bbc.com/news/technology-34565631
BBC: More than four times as many tweets were made by automated accounts in favour of Donald Trump around the first US presidential debate as by those backing Hillary Clinton http://www.bbc.com/news/technology-37684418
Fake five-star reviews being bought and sold online - Fake online reviews are being openly traded on the internet
http://www.bbc.com/news/technology-43907695
http://www.bbc.com/news/world-asia-20982985
http://www.bbc.com/news/world-asia-20982985
Bloomberg: How to Hack an Election [and influence voters with fake social media accounts] http://www.bloomberg.com/features/2016-how-to-hack-an-election/
"Internet Reputation Management http://www.bloomberg.com/news/articles/2008-04-30/do-reputation-management-services-work-businessweek-business-news-stock-market-and-financial-advice
Buzzfeed: Documents Show How Russia’s Troll Army Hit America http://www.buzzfeed.com/maxseddon/documents-show-how-russias-troll-army-hit-america#.ki8Mz97ly
The Rise of Social Bots http://www.cacm.acm.org/magazines/2016/7/204021-the-rise-of-social-bots/fulltext
CBC News- Canadian government monitors online forums http://www.cbc.ca/news/canada/bureaucrats-monitor-online-forums-1.906351
Chicago Tribune: Nutrition for sale: How Kellogg worked with 'independent experts' to tout cereal http://www.chicagotribune.com/business/ct-kellogg-independent-experts-cereal-20161121-story.html
DailyKos: HBGary: Automated social media management http://www.dailykos.com/story/2011/02/16/945768/-UPDATED-The-HB-Gary-Email-That-Should-Concern-Us-All
Meme Warfare Center http://www.dtic.mil/dtic/tfulltext/u2/a507172.pdf
Shilling on Reddit is openly admitted to in this Forbes article http://www.forbes.com/sites/julesschroede2016/03/10/the-magic-formula-behind-going-viral-on-reddit/#1d2485b05271
Forbes: From Tinder Bots To 'Cuban Twitter' http://www.forbes.com/sites/kashmirhill/2014/04/17/from-tinder-bots-to-covert-social-networks-welcome-to-cognitive-hacking/#4b78e2d92a7d
Hivemind http://www.hivemind.cc/rank/shills
Huffington Post- Exposing Cyber Shills and Social Media's Underworld http://www.huffingtonpost.com/sam-fiorella/cyber-shills_b_2803801.html
The Independent: Massive British PR firm caught on video: "We've got all sorts of dark arts...The ambition is to drown that negative content and make sure that you have positive content online." They discuss techniques for managing reputations online and creating/maintaining 3rd-party blogs that seem independent. http://www.independent.co.uk/news/uk/politics/caught-on-camera-top-lobbyists-boasting-how-they-influence-the-pm-6272760.html
New York Times: Lifestyle Lift http://www.nytimes.com/2009/07/15/technology/internet/15lift.html?_r=1&emc=eta1
New York Times: Give Yourself 5 Stars? Online http://www.nytimes.com/2013/09/23/technology/give-yourself-4-stars-online-it-might-cost-you.html?src=me&ref=general
NY Times- From a nondescript office building in St. Petersburg http://www.nytimes.com/2015/06/07/magazine/the-agency.html?_r=1
NY Times: Effort to Expose Russia’s ‘Troll Army’ Draws Vicious Retaliation http://www.nytimes.com/2016/05/31/world/europe/russia-finland-nato-trolls.html?_r=1
PBS Frontline Documentary - Generation Like http://www.pbs.org/wgbh/frontline/film/generation-like/
Gamers promote gaming-gambling site on youtube by pretending to hit jackpot without disclosing that they own the site. They tried to retroactively write a disclosure covering their tracks http://www.pcgamer.com/csgo-lotto-investigation-uncovers-colossal-conflict-of-interest/
Raw Story: CENTCOM engages bloggers http://www.rawstory.com/news/2006/Raw_obtains_CENTCOM_email_to_bloggers_1016.html
Raw Story: Air Force ordered software to manage army of fake virtual people http://www.rawstory.com/rs/2011/02/18/revealed-air-force-ordered-software-to-manage-army-of-fake-virtual-people/
Redective http://www.redective.com/?r=e&a=search&s=subreddit&t=redective&q=shills
Salon: Why Reddit moderators are censoring Glenn Greenwald’s latest news story on shills http://www.salon.com/2014/02/28/why_reddit_moderators_are_censoring_glenn_greenwalds_latest_bombshell_partne
The Atlantic: Kim Kardashian was paid to post a selfie on Instagram and Twitter advertising a pharmaceutical product. Sent to 42 million followers on Instagram and 32 million on Twitter http://www.theatlantic.com/health/archive/2015/09/fda-drug-promotion-social-media/404563/
WAR.COM: THE INTERNET AND PSYCHOLOGICAL OPERATIONS http://www.theblackvault.com/documents/ADA389269.pdf
The Guardian: Internet Astroturfing http://www.theguardian.com/commentisfree/libertycentral/2010/dec/13/astroturf-libertarians-internet-democracy
The Guardian: Israel ups the stakes in the propaganda war http://www.theguardian.com/media/2006/nov/20/mondaymediasection.israel
Operation Earnest Voice http://www.theguardian.com/technology/2011/ma17/us-spy-operation-social-networks
The Guardian: British army creates team of Facebook warriors http://www.theguardian.com/uk-news/2015/jan/31/british-army-facebook-warriors-77th-brigade
The Guardian: US military studied how to influence Twitter [and Reddit] users in Darpa-funded research [2014] http://www.theguardian.com/world/2014/jul/08/darpa-social-networks-research-twitter-influence-studies
The Guardian: Chinese officials flood the Chinese internet with positive social media posts to distract their population http://www.theguardian.com/world/2016/may/20/chinese-officials-create-488m-social-media-posts-a-year-study-finds
Times of Israel: Israeli government paying bilingual students to spread propaganda online primarily to international communities without having to identify themselves as working for the government. "The [student] union will operate computer rooms for the project...it was decided to establish a permanent structure of activity on the Internet through the students at academic institutions in the country." http://www.timesofisrael.com/pmo-stealthily-recruiting-students-for-online-advocacy/
USA Today: Lord & Taylor settles FTC charges over paid Instagram posts http://www.usatoday.com/story/money/2016/03/15/lord--taylor-settles-ftc-charges-over-paid-instagram-posts/81801972/
Researcher's algorithm weeds out people using multiple online accounts to spread propaganda - Based on word choice http://www.utsa.edu/today/2016/10/astroturfing.html
http://www.webinknow.com/2008/12/the-us-air-force-armed-with-social-media.html
Wired: Powered by rapid advances in artificial intelligence http://www.wired.co.uk/magazine/archive/2015/06/wired-world-2015/robot-propaganda
Wired: Clinton Staff and Volunteers Busted for Astroturfing [in 2007] http://www.wired.com/2007/12/clinton-staff-a/
Wired: Pro-Government Twitter Bots Try to Hush Mexican Activists http://www.wired.com/2015/08/pro-government-twitter-bots-try-hush-mexican-activists/
Wired: Microsoft http://www.wired.com/2015/09/ftc-machinima-microsoft-youtube/
Wired: Military Report: Secretly ‘Recruit or Hire Bloggers’ http://www.wired.com/dangerroom/2008/03/report-recruit/
Wired: Air Force Releases ‘Counter-Blog’ Marching Orders http://www.wired.com/dangerroom/2009/01/usaf-blog-respo/
Reddit Secrets https://archive.fo/NAwBx
Reddit Secrets https://archive.fo/SCWN7
Boostupvotes.com https://archive.fo/WdbYQ
"Once we isolate key people https://archive.is/PoUMo
GCHQ has their own internet shilling program https://en.wikipedia.org/wiki/Joint_Threat_Research_Intelligence_Group
Russia https://en.wikipedia.org/wiki/State-sponsored_Internet_sockpuppetry
US also operates in conjunction with the UK to collect and share intelligence data https://en.wikipedia.org/wiki/UKUSA_Agreement
Glenn Greenwald: How Covert Agents Infiltrate the Internet to Manipulate https://firstlook.org/theintercept/2014/02/24/jtrig-manipulation/
Glenn Greenwald: Hacking Online Polls and Other Ways British Spies Seek to Control the Internet https://firstlook.org/theintercept/2014/07/14/manipulating-online-polls-ways-british-spies-seek-control-internet/
Here is a direct link to your image for the benefit of mobile users https://imgur.com/OpSos4u.jpg
Reddit for iPhone https://itunes.apple.com/us/app/reddit-the-official-app/id1064216828?mt=8
Why Satoshi Nakamoto Has Gone https://medium.com/@ducktatosatoshi-nakamoto-has-gone-4cef923d7acd
What I learned selling my Reddit accounts https://medium.com/@Rob79/what-i-learned-selling-my-reddit-accounts-c5e9f6348005#.u5zt0mti3
Artificial intelligence chatbots will overwhelm human speech online; the rise of MADCOMs https://medium.com/artificial-intelligence-policy-laws-and-ethics/artificial-intelligence-chatbots-will-overwhelm-human-speech-online-the-rise-of-madcoms-e007818f31a1
How Reddit Got Huge: Tons of Fake Accounts - According to Reddit cofounder Steve Huffman https://motherboard.vice.com/en_us/article/how-reddit-got-huge-tons-of-fake-accounts--2
Whistleblower and subsequent investigation: Paid trolls on /Bitcoin https://np.reddit.com/Bitcoin/comments/34m7yn/professional_bitcoin_trolls_exist/cqwjdlw
Confession of Hillary Shill from /SandersForPresident https://np.reddit.com/conspiracy/comments/3rncq9/confession_of_hillary_shill_from/
Why do I exist? https://np.reddit.com/DirectImageLinkerBot/wiki/index
Already a direct link? https://np.reddit.com/DirectImageLinkerBot/wiki/res_links
Here's the thread. https://np.reddit.com/HailCorporate/comments/3gl8zi/that_potato_mailing_company_is_at_it_again/
/netsec talks about gaming reddit via sockpuppets and how online discourse is (easily) manipulated. https://np.reddit.com/netsec/comments/38wl43/we_used_sock_puppets_in_rnetsec_last_year_and_are
Redditor comes clean about being paid to chat on Reddit. They work to promote a politician https://np.reddit.com/offmychest/comments/3gk56y/i_get_paid_to_chat_on_reddit/
Shill whistleblower https://np.reddit.com/politics/comments/rtr6b/a_very_interesting_insight_into_how_certain/
Russian bots were active on Reddit last year https://np.reddit.com/RussiaLago/comments/76cq4d/exclusive_we_can_now_definitively_state_that/?st=j8s7535j&sh=36805d5d
The Bush and Gore campaigns of 2000 used methods similar to the Chinese government for conducting “guided discussions” in chatrooms designed to influence citizens https://np.reddit.com/shills/comments/3xhoq8/til_the_advent_of_social_media_offers_new_routes/?st=j0o5xr9c&sh=3662f0dc
source paper. https://np.reddit.com/shills/comments/4d3l3s/government_agents_and_their_allies_might_ente
or Click Here. https://np.reddit.com/shills/comments/4kdq7n/astroturfing_information_megathread_revision_8/?st=iwlbcoon&sh=9e44591e Alleged paid shill leaks details of organization and actions.
https://np.reddit.com/shills/comments/4wl19alleged_paid_shill_leaks_details_of_organization/?st=irktcssh&sh=8713f4be
Shill Confessions and Additional Information https://np.reddit.com/shills/comments/5pzcnx/shill_confessions_and_additional_information/?st=izz0ga8r&sh=43621acd
Corporate and governmental manipulation of Wikipedia articles https://np.reddit.com/shills/comments/5sb7pi/new_york_times_corporate_editing_of_wikipedia/?st=iyteny9b&sh=b488263f
Ex -MMA fighter and ex-police officer exposes corrupt police practices https://np.reddit.com/shills/comments/6jn27s/ex_mma_fighter_and_expolice_officer_exposes/
User pushes InfoWars links on Reddit https://np.reddit.com/shills/comments/6uau99/chemicals_in_reddit_are_turning_memes_gay_take/?st=j6r0g2om&sh=96f3dbf4
Some websites use shill accounts to spam their competitor's articles https://np.reddit.com/TheoryOfReddit/comments/1ja4nf/lets_talk_about_those_playing_reddit_with/?st=iunay35w&sh=d841095d
User posts video using GoPro https://np.reddit.com/videos/comments/2ejpbb/yes_it_is_true_i_boiled_my_gopro_to_get_you_this/ck0btnb/?context=3&st=j0qt0xnf&sh=ef13ba81
Fracking shill whistleblower spills the beans on Fracking Internet PR https://np.reddit.com/worldnews/comments/31wo57/the_chevron_tapes_video_shows_oil_giant_allegedly/cq5uhse?context=3
https://i.imgur.com/Q3gjFg9.jpg
https://i.imgur.com/q2uFIV0.jpg
TOP SECRET SPECIAL HANDLING NOFORN
CENTRAL INTELLIGENCE AGENCY
Directorate of Operations
October 16, 1964
MEMORANDUM FOR THE DIRECTOR OF THE CIA
Subject: After action report of
Operation CUCKOO (TS)
INTRODUCTION

1) Operation CUCKOO was part of the overall operation CLEANSWEEP, aimed at eliminating domestic opposition to activities undertaken by the Central Intelligence Agency's special activities division, in main regard to operation GUILLOTINE.

2) Operation CUCKOO was approved by the Joint Chiefs of Staff, Department of Defense and the office of The President of the United States as a covert domestic action to be under taken within the limits of Washington D.C as outlined by Secret Executive Order 37.

3) Following the publishing of the Warren Commission, former special agent Mary Pinchot Meyer (Operation MOCKINGBIRD, Operation SIREN) also was married to Cord Meyer (Operation MOCKINGBIRD, Operation GUILLOTINE) threatened to disclose the details of several Special Activities Divisions' operations, including but not limited to, Operation SIREN and GUILLOTENE.
​1
TOP SECRET SPECIAL HANDLING NOFORN
4) It was deemed necessary by senior Directorate of Operations members to initiate Operation CUCKOO as an extension of Operation CLEANSWEEP on November 30th. After Mary Pinchot Meyer threatened to report her knowledge of Operation GUILLOTENE and the details of her work in Operation SIREN from her affair with the former President.

5) Special Activities Division was given the green light after briefing president Johnson on the situation. The situation report was forwarded to the Department of Defense and the Joint Chiefs of staff, who both approved of the parameters of the operation, as outlined under article C of secret executive order 37 (see attached copy of article).
​PLANNING STAGES
6) 8 members of the special activities division handpicked by operation lead William King Harvey began planning for the operation on October 3rd, with planned execution before October 16th.

7) The (?) of the operation was set as the neighborhood of Georgetown along the Potomac river, where the operators would observe, take note on routines, and eventually carry the operation.

8) After nothing Meyer's routines, Edward "Eddy" Reid was picked as the operation point man who would intersect Meyer on her walk on October 12th, with lead William King Harvey providing long range support if necessary from across the Chesapeake and Ohio canal (see illustration A for detailed map).

9) Edward Reid was planned to be dressed in the manner of a homeless black man, due to his resemblances to local trash collector (later found out to be Raymond Crump) who inhabits the AO and the path that Reid was planned to intersect Meyer.
2
TOP SECRET SPECIAL HANDLING NOFORN
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